// Start is called before the first frame update void Start() { instance = this; TWTransition.FadeOut(); isPaused = false; uilive(); }
private void Start() { TWTransition.FadeOut(); Init(); instance = this; Debug.Log(GameVariables.ACTIVE_LEVEL.coinCollect); }
private void Start() { blurImage.material.SetFloat("_Size", 3.4f); TWAudioController.PlayBGM("InGame"); TWLoading.OnSuccessLoad(() => TWTransition.FadeOut()); Time.timeScale = 1f; }
private void Start() { UINavigation.instance.ActiveNavigation(false); TWLoading.OnSuccessLoad(() => TWTransition.FadeOut()); Init(); levelClear = false; instance = this; if (GameVariables.ACTIVE_LEVEL != null) { info = GameVariables.ACTIVE_LEVEL; } }
private void Start() { TWTransition.FadeOut(); }
// Start is called before the first frame update void Start() { TWTransition.FadeOut(); TWAudioController.PlayBGM("Default"); }
private void Start() { TWTransition.FadeOut(); Init(); instance = this; }