public List <TR2Entity> GetEnemyEntities() { List <TR2Entities> allEnemies = TR2EntityUtilities.GetFullListOfEnemies(); List <TR2Entity> levelEntities = new List <TR2Entity>(); for (int i = 0; i < Data.NumEntities; i++) { TR2Entity entity = Data.Entities[i]; if (allEnemies.Contains((TR2Entities)entity.TypeID)) { levelEntities.Add(entity); } } return(levelEntities); }