public override void Draw(GameTime gameTime) { // Blocked, or not? for (int y = 0; y < TQMG.ScrHeight; y++) { for (int x = 0; x < TQMG.ScrWidth; x++) { #if DEBUG if (first) { BubConsole.WriteLine($"Pure({x},{y}); Scroll({ScrollX},{ScrollY}); Combined({x + ScrollX},{ y + ScrollY}); Block({MapLayer.Block(x + ScrollX, y + ScrollY)})"); } #endif TQMG.Color( BlCol( MapLayer.Block(x + ScrollX, y + ScrollY) ) ); TQMG.Plot(x, y); } } #if DEBUG first = false; #endif // Actors foreach (KthuraObject O in MapLayer.Objects) { TQMG.Color(255, 0, 0); if (O.kind == "Actor") { TQMG.Plot(O.x - ScrollX, O.y - ScrollY); } } }