public override void Draw(GameTime gameTime)
        {
            // Blocked, or not?
            for (int y = 0; y < TQMG.ScrHeight; y++)
            {
                for (int x = 0; x < TQMG.ScrWidth; x++)
                {
#if DEBUG
                    if (first)
                    {
                        BubConsole.WriteLine($"Pure({x},{y}); Scroll({ScrollX},{ScrollY}); Combined({x + ScrollX},{ y + ScrollY});  Block({MapLayer.Block(x + ScrollX, y + ScrollY)})");
                    }
#endif
                    TQMG.Color(
                        BlCol(
                            MapLayer.Block(x + ScrollX, y + ScrollY)
                            )
                        );
                    TQMG.Plot(x, y);
                }
            }
#if DEBUG
            first = false;
#endif

            // Actors
            foreach (KthuraObject O in MapLayer.Objects)
            {
                TQMG.Color(255, 0, 0);
                if (O.kind == "Actor")
                {
                    TQMG.Plot(O.x - ScrollX, O.y - ScrollY);
                }
            }
        }