protected override void Decide() { int number = ((NumberLine * NowNumberColumn)) + (NowNumberLine + 1); if (number == 8) { number = UnityEngine.Random.Range(1, 7); } TManager_cs.Stage_name_Data = "stage" + number.ToString(); TManager_cs.ChangePage(TitleManager.SELECTMODE.CHARACTERSELECT); }
protected override void Decide() { //選択した番号を取得 int number = ((NumberLine * NowNumberColumn)) + (NowNumberLine + 1); //顔のテクスチャーを取得 Sprite face = Resources.Load <Sprite>("textures/use/Player/Player" + number.ToString()); //マネージャーに登録 TManager_cs.SetPlayerFace(CNConvert(controllerNumber), face); //カーソルを薄くする Material cursor_mate = this.transform.GetComponent <Renderer>().material; cursor_mate.SetColor("_Color", new Color(cursor_mate.color.r, cursor_mate.color.g, cursor_mate.color.b, 0.5f)); selectFace = true; }
protected override void Decide() { TManager_cs.PlayerNum_Data = (NowNumberColumn + 1) * (NowNumberLine + 2); TManager_cs.ChangePage(TitleManager.SELECTMODE.STAGESELECT); }