// Use this for initialization void Start() { Text = gameObject.GetComponent <TextMeshProUGUI>(); Effects = gameObject.GetComponent <TMP_Animator>(); //audios = GetComponent<AudioSource>(); Text.useMaxVisibleDescender = true; EventSystem.ConnectEvent <AutoTypeEvent>(gameObject, Events.AutoType, TypingText); EventSystem.ConnectEvent <DefaultEvent>(gameObject, Events.PrintLine, SkipTyping); //DefaultVolume = audios.volume; Space.Connect <DefaultEvent>(Events.Pause, OnPause); Space.Connect <DefaultEvent>(Events.UnPause, OnUnPause); Space.Connect <DefaultEvent>(Events.GetPlayerInfo, OnPause); Space.Connect <DefaultEvent>(Events.GetPlayerInfoFinished, OnUnPause); }