Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        Text    = gameObject.GetComponent <TextMeshProUGUI>();
        Effects = gameObject.GetComponent <TMP_Animator>();
        //audios = GetComponent<AudioSource>();
        Text.useMaxVisibleDescender = true;
        EventSystem.ConnectEvent <AutoTypeEvent>(gameObject, Events.AutoType, TypingText);
        EventSystem.ConnectEvent <DefaultEvent>(gameObject, Events.PrintLine, SkipTyping);
        //DefaultVolume = audios.volume;

        Space.Connect <DefaultEvent>(Events.Pause, OnPause);
        Space.Connect <DefaultEvent>(Events.UnPause, OnUnPause);

        Space.Connect <DefaultEvent>(Events.GetPlayerInfo, OnPause);
        Space.Connect <DefaultEvent>(Events.GetPlayerInfoFinished, OnUnPause);
    }