/// <summary> /// Wait some time and activate the enemy /// </summary> /// <param name="_activatedEnemy">Enemy to activate</param> /// <param name="_hasToTaunt">Does the enemy has to taunt</param> /// <returns></returns> private IEnumerator WaitAndActivate(TDS_Enemy _activatedEnemy, bool _hasToTaunt) { yield return(new WaitForSeconds(UnityEngine.Random.value)); _activatedEnemy.ActivateEnemy(_hasToTaunt); }