コード例 #1
0
    /// <summary>
    /// Wait some time and activate the enemy
    /// </summary>
    /// <param name="_activatedEnemy">Enemy to activate</param>
    /// <param name="_hasToTaunt">Does the enemy has to taunt</param>
    /// <returns></returns>
    private IEnumerator WaitAndActivate(TDS_Enemy _activatedEnemy, bool _hasToTaunt)
    {
        yield return(new WaitForSeconds(UnityEngine.Random.value));

        _activatedEnemy.ActivateEnemy(_hasToTaunt);
    }