public void CreatePassiveSkillSlot(params TDCEnum.EGameType[] passiveSkills)
 {
     m_PassiveSkills = new TDCSkillSlot[passiveSkills.Length];
     for (int i = 0; i < passiveSkills.Length; i++)
     {
         m_PassiveSkills[i] = new TDCSkillSlot(passiveSkills[i], m_Owner);
     }
 }
 public void CreateActiveSkillSlot(params TDCEnum.EGameType[] activeSkill)
 {
     m_ActiveSkills = new TDCSkillSlot[activeSkill.Length];
     for (int i = 0; i < activeSkill.Length; i++)
     {
         m_ActiveSkills[i] = new TDCSkillSlot(activeSkill[i], m_Owner);
     }
 }
 public virtual void SetSlot(TDCSkillSlot slot)
 {
     m_Entity.SetSlot(slot);
 }
示例#4
0
 public virtual void SetSlot(TDCSkillSlot slot)
 {
 }
 public TDCCampfire(TDCBaseController ctrl, TDCBaseData data)
     : base(ctrl, data)
 {
     m_NormalSkill = new TDCSkillSlot(TDCEnum.EGameType.FlameBodySkill, this);
 }
示例#6
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 public override void SetSlot(TDCSkillSlot slot)
 {
     m_Slot = slot;
 }