public void CreatePassiveSkillSlot(params TDCEnum.EGameType[] passiveSkills) { m_PassiveSkills = new TDCSkillSlot[passiveSkills.Length]; for (int i = 0; i < passiveSkills.Length; i++) { m_PassiveSkills[i] = new TDCSkillSlot(passiveSkills[i], m_Owner); } }
public void CreateActiveSkillSlot(params TDCEnum.EGameType[] activeSkill) { m_ActiveSkills = new TDCSkillSlot[activeSkill.Length]; for (int i = 0; i < activeSkill.Length; i++) { m_ActiveSkills[i] = new TDCSkillSlot(activeSkill[i], m_Owner); } }
public virtual void SetSlot(TDCSkillSlot slot) { m_Entity.SetSlot(slot); }
public virtual void SetSlot(TDCSkillSlot slot) { }
public TDCCampfire(TDCBaseController ctrl, TDCBaseData data) : base(ctrl, data) { m_NormalSkill = new TDCSkillSlot(TDCEnum.EGameType.FlameBodySkill, this); }
public override void SetSlot(TDCSkillSlot slot) { m_Slot = slot; }