private void startServer() { TCPServer.Server server = new TCPServer.Server(Int32.Parse(this.textBox1.Text), this.textBox2.Text, this.openFileDialog1.SafeFileName); }
static void Main(string[] args) { TCPServer.Server server = new TCPServer.Server(); Console.WriteLine("Started Server"); // TcpListener server = null; // try // { // // Set the TcpListener on port 13000. // Int32 port = 13000; // IPAddress localAddr = IPAddress.Parse("127.0.0.1"); // // TcpListener server = new TcpListener(port); // server = new TcpListener(localAddr, port); // // Start listening for client requests. // server.Start(); // // Buffer for reading data // Byte[] bytes = new Byte[256]; // String data = null; // // Enter the listening loop. // while (true) // { // Console.Write("Waiting for a connection... "); // // Perform a blocking call to accept requests. // // You could also user server.AcceptSocket() here. // TcpClient client = server.AcceptTcpClient(); // Console.WriteLine("Connected!"); // data = null; // // Get a stream object for reading and writing // NetworkStream stream = client.GetStream(); // int i; // // Loop to receive all the data sent by the client. // while ((i = stream.Read(bytes, 0, bytes.Length)) != 0) // { // // Translate data bytes to a ASCII string. // data = System.Text.Encoding.ASCII.GetString(bytes, 0, i); // Console.WriteLine("Received: {0}", data); // // Process the data sent by the client. // data = data.ToUpper(); // byte[] msg = System.Text.Encoding.ASCII.GetBytes(data); // // Send back a response. // stream.Write(msg, 0, msg.Length); // Console.WriteLine("Sent: {0}", data); // } // // Shutdown and end connection // client.Close(); // } // } // catch (SocketException e) // { // Console.WriteLine("SocketException: {0}", e); // } // finally // { // // Stop listening for new clients. // server.Stop(); // } // Console.WriteLine("\nHit enter to continue..."); // Console.Read(); //} }