Beispiel #1
0
 private void startServer()
 {
     TCPServer.Server server = new TCPServer.Server(Int32.Parse(this.textBox1.Text), this.textBox2.Text, this.openFileDialog1.SafeFileName);
 }
Beispiel #2
0
        static void Main(string[] args)
        {
            TCPServer.Server server = new TCPServer.Server();
            Console.WriteLine("Started Server");

            //    TcpListener server = null;
            //    try
            //    {
            //        // Set the TcpListener on port 13000.
            //        Int32 port = 13000;
            //        IPAddress localAddr = IPAddress.Parse("127.0.0.1");

            //        // TcpListener server = new TcpListener(port);
            //        server = new TcpListener(localAddr, port);

            //        // Start listening for client requests.
            //        server.Start();

            //        // Buffer for reading data
            //        Byte[] bytes = new Byte[256];
            //        String data = null;

            //        // Enter the listening loop.
            //        while (true)
            //        {
            //            Console.Write("Waiting for a connection... ");

            //            // Perform a blocking call to accept requests.
            //            // You could also user server.AcceptSocket() here.
            //            TcpClient client = server.AcceptTcpClient();
            //            Console.WriteLine("Connected!");

            //            data = null;

            //            // Get a stream object for reading and writing
            //            NetworkStream stream = client.GetStream();

            //            int i;

            //            // Loop to receive all the data sent by the client.
            //            while ((i = stream.Read(bytes, 0, bytes.Length)) != 0)
            //            {
            //                // Translate data bytes to a ASCII string.
            //                data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
            //                Console.WriteLine("Received: {0}", data);

            //                // Process the data sent by the client.
            //                data = data.ToUpper();

            //                byte[] msg = System.Text.Encoding.ASCII.GetBytes(data);

            //                // Send back a response.
            //                stream.Write(msg, 0, msg.Length);
            //                Console.WriteLine("Sent: {0}", data);
            //            }

            //            // Shutdown and end connection
            //            client.Close();
            //        }
            //    }
            //    catch (SocketException e)
            //    {
            //        Console.WriteLine("SocketException: {0}", e);
            //    }
            //    finally
            //    {
            //        // Stop listening for new clients.
            //        server.Stop();
            //    }

            //    Console.WriteLine("\nHit enter to continue...");
            //    Console.Read();
            //}
        }