void Start() { if (TCPLocalConnection.isReady == false) { TCPLocalConnection.init(); } // Destroy (gameObject); }
public static void startNewSession(GameType type, Action startFunc, int port = 4000) { TCPLocalConnection.init(); currentGameType = type; onStartFunc = startFunc; if (type == GameType.Connect4) { router = new Connect4.Connect4APIRouter(); } TCPLocalConnection.startServer(port); TCPLocalConnection.subscribeToTCPStatus(onBotConnected); }