/// <summary> /// Initializes a new instance of the <see cref="DestinyDefinitionsDestinyObjectiveStatEntryDefinition" /> class. /// </summary> /// <param name="Stat">The stat being modified, and the value used..</param> /// <param name="Style">Whether it will be applied as long as the objective is active, when it's completed, or until it's completed..</param> public DestinyDefinitionsDestinyObjectiveStatEntryDefinition(DestinyDefinitionsDestinyItemInvestmentStatDefinition Stat = default(DestinyDefinitionsDestinyItemInvestmentStatDefinition), DestinyDestinyObjectiveGrantStyle Style = default(DestinyDestinyObjectiveGrantStyle)) { this.Stat = Stat; this.Style = Style; }
/// <summary> /// Initializes a new instance of the <see cref="DestinyDefinitionsDestinyObjectivePerkEntryDefinition" /> class. /// </summary> /// <param name="PerkHash">The hash identifier of the DestinySandboxPerkDefinition that will be applied to the character..</param> /// <param name="Style">An enumeration indicating whether it will be applied as long as the Objective is active, when it's completed, or until it's completed..</param> public DestinyDefinitionsDestinyObjectivePerkEntryDefinition(uint?PerkHash = default(uint?), DestinyDestinyObjectiveGrantStyle Style = default(DestinyDestinyObjectiveGrantStyle)) { this.PerkHash = PerkHash; this.Style = Style; }