示例#1
0
    void Start()
    {
        #region GetTBCComponents
        addCharacters = GetComponent <TBC_AddCharacter>();
        tBC_Order     = GetComponent <TBC_Order>();
        tBC_UI        = GetComponent <TBC_UI>();
        tBC_MenuLogic = GetComponent <TBC_MenuLogic>();
        #endregion

        turnOrderIndex = 0;         //starts turn order
        addCharacters.Init();       //AddAllCharacters
        tBC_Order.PopulateList();   //AddAllCharacters to Core List

        tBC_UI.UpdateUi();
        tBC_MenuLogic.Menu();
    }
示例#2
0
    private void Start()
    {
        tBC_Order     = GetComponent <TBC_Order>();
        tBC_Manager   = GetComponent <TBC_Manager>();
        tBC_specials  = GetComponent <TBC_Specials>();
        tBC_Targeting = GetComponent <TBC_Targeting>();

        standardLocation = new Vector2(menuRectTransform.anchoredPosition.x, menuRectTransform.anchoredPosition.y);
        targetLocation   = new Vector2(menuRectTransform.anchoredPosition.x - offScreenXSubtractModifier, menuRectTransform.anchoredPosition.y);
        smoothTarget     = standardLocation;
        traumaObj        = GameObject.FindGameObjectWithTag("Manager");

        singleCol = menuRectTransform.sizeDelta;
        doubleCol = new Vector2(menuRectTransform.sizeDelta.x + menuRectTransform.sizeDelta.x, menuRectTransform.sizeDelta.y);

        Menu();
    }
示例#3
0
 private void Awake()
 {
     tBC_Manager = GetComponent <TBC_Manager>();
     tBC_Order   = GetComponent <TBC_Order>();
 }
示例#4
0
 private void Start()
 {
     tBC_Order = GetComponent <TBC_Order>();
 }
示例#5
0
 private void Start()
 {
     tBC_Order   = GetComponent <TBC_Order>();
     tBC_Manager = GetComponent <TBC_Manager>();
     originalRot = cam.transform.rotation;
 }