void Start() { #region GetTBCComponents addCharacters = GetComponent <TBC_AddCharacter>(); tBC_Order = GetComponent <TBC_Order>(); tBC_UI = GetComponent <TBC_UI>(); tBC_MenuLogic = GetComponent <TBC_MenuLogic>(); #endregion turnOrderIndex = 0; //starts turn order addCharacters.Init(); //AddAllCharacters tBC_Order.PopulateList(); //AddAllCharacters to Core List tBC_UI.UpdateUi(); tBC_MenuLogic.Menu(); }
private void Start() { tBC_Order = GetComponent <TBC_Order>(); tBC_Manager = GetComponent <TBC_Manager>(); tBC_specials = GetComponent <TBC_Specials>(); tBC_Targeting = GetComponent <TBC_Targeting>(); standardLocation = new Vector2(menuRectTransform.anchoredPosition.x, menuRectTransform.anchoredPosition.y); targetLocation = new Vector2(menuRectTransform.anchoredPosition.x - offScreenXSubtractModifier, menuRectTransform.anchoredPosition.y); smoothTarget = standardLocation; traumaObj = GameObject.FindGameObjectWithTag("Manager"); singleCol = menuRectTransform.sizeDelta; doubleCol = new Vector2(menuRectTransform.sizeDelta.x + menuRectTransform.sizeDelta.x, menuRectTransform.sizeDelta.y); Menu(); }
private void Awake() { tBC_Manager = GetComponent <TBC_Manager>(); tBC_Order = GetComponent <TBC_Order>(); }
private void Start() { tBC_Order = GetComponent <TBC_Order>(); }
private void Start() { tBC_Order = GetComponent <TBC_Order>(); tBC_Manager = GetComponent <TBC_Manager>(); originalRot = cam.transform.rotation; }