public void ClickLoad() { //设计:title不动 sys淡入 sysm.transform.gameObject.SetActive(true); sysm.GetComponent <UIPanel>().alpha = 1; sysm.OpenLoad(true); }
void OnClick() { if (Input.GetMouseButtonUp(1)) { return; } uiManager.OpenLoad(); }
public void ClickLoad() { //设计:title不动 sys淡入 if (Input.GetMouseButtonUp(1)) { return; } sysm.transform.gameObject.SetActive(true); sysm.GetComponent <UIPanel>().alpha = 1; sysm.OpenLoad(true); }
protected override void Execute() { uiManager.OpenLoad(); }