예제 #1
0
 public void ClickLoad()
 {
     //设计:title不动 sys淡入
     sysm.transform.gameObject.SetActive(true);
     sysm.GetComponent <UIPanel>().alpha = 1;
     sysm.OpenLoad(true);
 }
예제 #2
0
 void OnClick()
 {
     if (Input.GetMouseButtonUp(1))
     {
         return;
     }
     uiManager.OpenLoad();
 }
예제 #3
0
 public void ClickLoad()
 {
     //设计:title不动 sys淡入
     if (Input.GetMouseButtonUp(1))
     {
         return;
     }
     sysm.transform.gameObject.SetActive(true);
     sysm.GetComponent <UIPanel>().alpha = 1;
     sysm.OpenLoad(true);
 }
예제 #4
0
 protected override void Execute()
 {
     uiManager.OpenLoad();
 }