/// <summary> /// Constructor object for the Create Stars /// </summary> /// <param name="s">Our StarSystem</param> /// <param name="d">The Ddice we use</param> /// <param name="p">System Generation</param> public CreateStars( StarSystem s, Dice d, SystemGeneration p ) { VelvetBag = d; OurSystem = s; InitializeComponent(); SystemParent = p; }
/// <summary> /// The constructor object for this form /// </summary> public CreatePlanets( StarSystem o, Dice d, SystemGeneration p ) { OParent = p; VelvetBag = d; OurSystem = o; InitializeComponent(); }
public void btGenerate_Click( object sender, RoutedEventArgs e ) { var sg = new SystemGeneration(); sg.ShowDialog(); }
private void subMenuSystemGeneration_Click( object sender, RoutedEventArgs e ) { var sg = new SystemGeneration(); sg.ShowDialog(); }
private void subMenuSystemGeneration_Click(object sender, RoutedEventArgs e) { var sg = new SystemGeneration(); sg.ShowDialog(); }
public void btGenerate_Click(object sender, RoutedEventArgs e) { var sg = new SystemGeneration(); sg.ShowDialog(); }