public override void ClientTerminate() { Interface = null; playerLayerUI.Deactivate(); playerLayerUI = null; }
internal override void PostSetupContent() { if (!Main.dedServ) { playerLayerUI = new PlayerLayerUI(userInterface); playerLayerUI.Activate(); userInterface.SetState(playerLayerUI); } }
public override void ClientInitialize() { Interface = new UserInterface(); playerLayerUI = new PlayerLayerUI(Interface); playerLayerUI.Activate(); Interface.SetState(playerLayerUI); }