public bool MoveNext() { System.Deployment.Internal.Isolation.STORE_CATEGORY[] rgElements = new System.Deployment.Internal.Isolation.STORE_CATEGORY[1]; uint num = this._enum.Next(1, rgElements); if (num == 1) { this._current = rgElements[0]; } return (this._fValid = num == 1); }
public bool MoveNext() { System.Deployment.Internal.Isolation.STORE_CATEGORY[] rgElements = new System.Deployment.Internal.Isolation.STORE_CATEGORY[1]; uint num = this._enum.Next(1, rgElements); if (num == 1) { this._current = rgElements[0]; } return(this._fValid = num == 1); }