/// <summary> /// When the application context is disposed,; dispose things like the notify icon. /// </summary> /// <param name="disposing"></param> protected override void Dispose(bool disposing) { if (disposing) { _components?.Dispose(); _notifyIcon?.Dispose(); } }
/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing) { components?.Dispose(); } base.Dispose(disposing); }
/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); }
/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing) { components?.Dispose(); _cancellationTokenSource?.Dispose(); } base.Dispose(disposing); }
/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing) { components?.Dispose(); watcherCharacterRosterFolder?.Dispose(); } base.Dispose(disposing); }
/// <summary/> protected override void Dispose(bool disposing) { System.Diagnostics.Debug.WriteLineIf(!disposing, "****** Missing Dispose() call for " + GetType() + ". ******"); if (disposing) { components?.Dispose(); } base.Dispose(disposing); }
/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing) { components?.Dispose(); Utils.StringHashSetPool.Return(_setBlackMarketMaps); } base.Dispose(disposing); }
/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing) { components?.Dispose(); Utils.StringHashSetPool.Return(_setAllowedTechniques); } base.Dispose(disposing); }
/// <summary> /// 사용 중인 모든 리소스를 정리합니다. /// </summary> /// <param name="disposing">관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다.</param> protected override void Dispose(bool disposing) { RsComCs.Properties.Settings.Default.Save(); //개인 설정 저장 부분 if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); }
/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing) { components?.Dispose(); System.Windows.Forms.Application.Idle -= ApplicationOnIdle; } base.Dispose(disposing); }
/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing) { components?.Dispose(); Utils.StringHashSetPool.Return(_setExcludeCategories); } base.Dispose(disposing); }
/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing) { components?.Dispose(); UnbindKnowledgeSkillControl(); } base.Dispose(disposing); }
/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing) { components?.Dispose(); UnbindPetControl(); } base.Dispose(disposing); }
#pragma warning disable CS0115 // 'FrmListadoProductos.Dispose(bool)': no se encontró ningún miembro adecuado para invalidar /// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) #pragma warning restore CS0115 // 'FrmListadoProductos.Dispose(bool)': no se encontró ningún miembro adecuado para invalidar { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); }
/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing) { components?.Dispose(); MySearchCharacter?.Dispose(); } base.Dispose(disposing); }
/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing) { components?.Dispose(); Utils.ListItemListPool.Return(_lstAttributes); } base.Dispose(disposing); }
/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing) { veldridPanel1?.Dispose(); veldridPanel1 = null; components?.Dispose(); } base.Dispose(disposing); }
/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing) { components?.Dispose(); _workerPrinter?.Dispose(); _frmPrintView?.Dispose(); } base.Dispose(disposing); }
/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing) { subscriptionGuard?.Dispose(); components?.Dispose(); } base.Dispose(disposing); }
/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing) { components?.Dispose(); _objRefresherCancellationTokenSource?.Dispose(); _objOutputGeneratorCancellationTokenSource?.Dispose(); } base.Dispose(disposing); }
/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing) { components?.Dispose(); _objGraphics?.Dispose(); UnbindSkillGroupControl(); } base.Dispose(disposing); }
/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing) { components?.Dispose(); _objCharacter?.Dispose(); Utils.StringBuilderPool.Return(_sbdOutputBuilder); } base.Dispose(disposing); }
/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing) { components?.Dispose(); TabSINnersBasic?.Dispose(); TabSINnersAdvanced?.Dispose(); } base.Dispose(disposing); }
/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { this.ocr.Dispose(); this.client.Dispose(); if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); }
/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing) { components?.Dispose(); Contents.CollectionChanged -= OnCollectionChanged; System.Windows.Forms.Application.Idle -= ApplicationOnIdle; } base.Dispose(disposing); }
/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing) { components?.Dispose(); _workerRefresher?.Dispose(); _workerOutputGenerator?.Dispose(); } base.Dispose(disposing); }
/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing) { components?.Dispose(); _thickPen?.Dispose(); _myToolTip?.Dispose(); } base.Dispose(disposing); }
/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing) { backgroundWorkers.ForEach(bgw => bgw.Dispose()); if (components != null) components.Dispose(); } base.Dispose(disposing); }
/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing) { components?.Dispose(); _frmPrintView?.Dispose(); _objPrinterCancellationTokenSource?.Dispose(); } base.Dispose(disposing); }
/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing) { components?.Dispose(); tipToolTip?.Dispose(); UnbindSkillGroupControl(); } base.Dispose(disposing); }