Example #1
0
 /// <summary>
 /// When the application context is disposed,; dispose things like the notify icon.
 /// </summary>
 /// <param name="disposing"></param>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         _components?.Dispose();
         _notifyIcon?.Dispose();
     }
 }
Example #2
0
 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         components?.Dispose();
     }
     base.Dispose(disposing);
 }
 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
     if (disposing && (components != null))
     {
         components.Dispose();
     }
     base.Dispose(disposing);
 }
Example #4
0
 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         components?.Dispose();
         _cancellationTokenSource?.Dispose();
     }
     base.Dispose(disposing);
 }
 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         components?.Dispose();
         watcherCharacterRosterFolder?.Dispose();
     }
     base.Dispose(disposing);
 }
Example #6
0
 /// <summary/>
 protected override void Dispose(bool disposing)
 {
     System.Diagnostics.Debug.WriteLineIf(!disposing, "****** Missing Dispose() call for " + GetType() + ". ******");
     if (disposing)
     {
         components?.Dispose();
     }
     base.Dispose(disposing);
 }
 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         components?.Dispose();
         Utils.StringHashSetPool.Return(_setBlackMarketMaps);
     }
     base.Dispose(disposing);
 }
 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         components?.Dispose();
         Utils.StringHashSetPool.Return(_setAllowedTechniques);
     }
     base.Dispose(disposing);
 }
 /// <summary>
 /// 사용 중인 모든 리소스를 정리합니다.
 /// </summary>
 /// <param name="disposing">관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다.</param>
 protected override void Dispose(bool disposing)
 {
     RsComCs.Properties.Settings.Default.Save();     //개인 설정 저장 부분
     if (disposing && (components != null))
     {
         components.Dispose();
     }
     base.Dispose(disposing);
 }
 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         components?.Dispose();
         System.Windows.Forms.Application.Idle -= ApplicationOnIdle;
     }
     base.Dispose(disposing);
 }
 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         components?.Dispose();
         Utils.StringHashSetPool.Return(_setExcludeCategories);
     }
     base.Dispose(disposing);
 }
 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         components?.Dispose();
         UnbindKnowledgeSkillControl();
     }
     base.Dispose(disposing);
 }
Example #13
0
 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         components?.Dispose();
         UnbindPetControl();
     }
     base.Dispose(disposing);
 }
#pragma warning disable CS0115 // 'FrmListadoProductos.Dispose(bool)': no se encontró ningún miembro adecuado para invalidar
        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
#pragma warning restore CS0115 // 'FrmListadoProductos.Dispose(bool)': no se encontró ningún miembro adecuado para invalidar
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }
 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         components?.Dispose();
         MySearchCharacter?.Dispose();
     }
     base.Dispose(disposing);
 }
Example #16
0
 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         components?.Dispose();
         Utils.ListItemListPool.Return(_lstAttributes);
     }
     base.Dispose(disposing);
 }
Example #17
0
 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         veldridPanel1?.Dispose();
         veldridPanel1 = null;
         components?.Dispose();
     }
     base.Dispose(disposing);
 }
Example #18
0
 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         components?.Dispose();
         _workerPrinter?.Dispose();
         _frmPrintView?.Dispose();
     }
     base.Dispose(disposing);
 }
        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing)
            {
                subscriptionGuard?.Dispose();
                components?.Dispose();
            }

            base.Dispose(disposing);
        }
 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         components?.Dispose();
         _objRefresherCancellationTokenSource?.Dispose();
         _objOutputGeneratorCancellationTokenSource?.Dispose();
     }
     base.Dispose(disposing);
 }
Example #21
0
 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         components?.Dispose();
         _objGraphics?.Dispose();
         UnbindSkillGroupControl();
     }
     base.Dispose(disposing);
 }
 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         components?.Dispose();
         _objCharacter?.Dispose();
         Utils.StringBuilderPool.Return(_sbdOutputBuilder);
     }
     base.Dispose(disposing);
 }
Example #23
0
 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         components?.Dispose();
         TabSINnersBasic?.Dispose();
         TabSINnersAdvanced?.Dispose();
     }
     base.Dispose(disposing);
 }
Example #24
0
 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
     this.ocr.Dispose();
     this.client.Dispose();
     if (disposing && (components != null))
     {
         components.Dispose();
     }
     base.Dispose(disposing);
 }
Example #25
0
 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         components?.Dispose();
         Contents.CollectionChanged            -= OnCollectionChanged;
         System.Windows.Forms.Application.Idle -= ApplicationOnIdle;
     }
     base.Dispose(disposing);
 }
Example #26
0
 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         components?.Dispose();
         _workerRefresher?.Dispose();
         _workerOutputGenerator?.Dispose();
     }
     base.Dispose(disposing);
 }
Example #27
0
 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         components?.Dispose();
         _thickPen?.Dispose();
         _myToolTip?.Dispose();
     }
     base.Dispose(disposing);
 }
 /// <summary> 
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         backgroundWorkers.ForEach(bgw => bgw.Dispose());
         if (components != null)
             components.Dispose();
     }
     base.Dispose(disposing);
 }
Example #29
0
 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         components?.Dispose();
         _frmPrintView?.Dispose();
         _objPrinterCancellationTokenSource?.Dispose();
     }
     base.Dispose(disposing);
 }
Example #30
0
 /// <summary>
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         components?.Dispose();
         tipToolTip?.Dispose();
         UnbindSkillGroupControl();
     }
     base.Dispose(disposing);
 }