// ----------------------------------------------------------------------------------- // HasLoot // ----------------------------------------------------------------------------------- public bool HasLoot() { return(gold > 0 || coins > 0 || inventory.Any(item => item.amount > 0)); }
// ----------------------------------------------------------------------------------- // canStartHarvest // ----------------------------------------------------------------------------------- public bool canStartHarvest() { return((totalResourcesMax <= 0 || currentResources > 0) && !inventory.Any(item => item.amount > 0)); }