/// <summary> /// Overriden find to implement custom culling. /// </summary> /// <param name="foundobjects"></param> /// <param name="objectfilter"></param> public override void Find(List<SceneEntity> foundobjects, SynapseGaming.LightingSystem.Core.ObjectFilter objectfilter) { foundobjects.AddRange(DynamicObjects.Keys); //base.Find(foundobjects, objectfilter); }
/// <summary> /// Overriden find to implement custom culling. /// </summary> /// <param name="foundobjects"></param> /// <param name="worldbounds"></param> /// <param name="objectfilter"></param> public override void Find(List<SceneEntity> foundobjects, Microsoft.Xna.Framework.BoundingFrustum worldbounds, SynapseGaming.LightingSystem.Core.ObjectFilter objectfilter) { foundobjects.AddRange(DynamicObjects.Keys); //base.Find(foundobjects, worldbounds, objectfilter); }