Example #1
0
 /// <summary>
 /// Overriden find to implement custom culling.
 /// </summary>
 /// <param name="foundobjects"></param>
 /// <param name="objectfilter"></param>
 public override void Find(List<SceneEntity> foundobjects, SynapseGaming.LightingSystem.Core.ObjectFilter objectfilter)
 {
     foundobjects.AddRange(DynamicObjects.Keys);
     //base.Find(foundobjects, objectfilter);
 }
Example #2
0
 /// <summary>
 /// Overriden find to implement custom culling.
 /// </summary>
 /// <param name="foundobjects"></param>
 /// <param name="worldbounds"></param>
 /// <param name="objectfilter"></param>
 public override void Find(List<SceneEntity> foundobjects, Microsoft.Xna.Framework.BoundingFrustum worldbounds, SynapseGaming.LightingSystem.Core.ObjectFilter objectfilter)
 {
     foundobjects.AddRange(DynamicObjects.Keys);
     //base.Find(foundobjects, worldbounds, objectfilter);
 }