public void CreateTemplate() { if (_itemsReceive.Count > 0) { ItemPickUp itemPickUp = _itemsReceive.Pop(); _itemReceiveGenerator.CreateTemplate(itemPickUp.itemDefinition); itemPickUp.StoreItem(); } else { _switchScene.DisplayStachInventory(true); } }
public void Confirm() { _switchScene.DisplayStachInventory(false); _stachContainer.ClearContainer(); }