public void BattleChance() { randnum = Random.Range(minnum, maxnum); if (randnum <= 7) { move = false; DontDestroyVars ddv = (DontDestroyVars)dontdestroyvar.GetComponent("DontDestroyVars"); LevelingSkills lvl = (LevelingSkills)player.GetComponent("LevelingSkills"); lvl.Save(); ddv.playerlocation = player.transform.position; int randnum1 = Random.Range(0, 10); int randnum2 = Random.Range(0, 10); int randnum3 = Random.Range(0, 10); if (randnum1 <= 2) { enemy1 = 1; } if (randnum1 == 3 || randnum1 == 4) { enemy1 = 2; } if (randnum1 == 5) { enemy1 = 3; } if (randnum1 >= 6) { enemy1 = 4; } if (randnum2 <= 2) { enemy2 = 1; } if (randnum2 == 3 || randnum2 == 4) { enemy2 = 2; } if (randnum2 == 5) { enemy2 = 3; } if (randnum2 >= 6) { enemy2 = 4; } if (randnum3 <= 2) { enemy3 = 1; } if (randnum3 == 3 || randnum3 == 4) { enemy3 = 2; } if (randnum3 == 5) { enemy3 = 3; } if (randnum3 >= 6) { enemy3 = 4; } if (enemy1 == 4 && enemy2 == 4 && enemy3 == 4) { enemy1 = 1; } SwitchScene change = (SwitchScene)switchobject.GetComponent("SwitchScene"); anim.SetTrigger(jumphash); change.Animationgo(enemy1, enemy2, enemy3); } }