public SwitchMatrixInstrument() { // A custom Name for the switch can be specified here. // This can also be specified manually in the Connection Settings GUI. // In absence of this, "N/A" will be used. this.Name = "My_4x4_Matrix"; _Channels = new SwitchMatrixPathCollection(this, 4, 4); }
internal SwitchMatrixPathCollectionEnumerator(SwitchMatrixPathCollection collection) { this.col = collection; }