Пример #1
0
        public SwitchMatrixInstrument()
        {
            // A custom Name for the switch can be specified here.
            // This can also be specified manually in the Connection Settings GUI.
            // In absence of this, "N/A" will be used.
            this.Name = "My_4x4_Matrix";

            _Channels = new SwitchMatrixPathCollection(this, 4, 4);
        }
Пример #2
0
 internal SwitchMatrixPathCollectionEnumerator(SwitchMatrixPathCollection collection)
 {
     this.col = collection;
 }