示例#1
0
    void Start()
    {
        tr                = transform;
        rb                = (Rigidbody)F.GetTopmostParentComponent <Rigidbody>(tr);
        vp                = (VehicleParent)F.GetTopmostParentComponent <VehicleParent>(tr);
        targetDrive       = GetComponent <DriveForce>();
        flippedSide       = Vector3.Dot(tr.forward, vp.transform.right) < 0;
        flippedSideFactor = flippedSide ? -1 : 1;
        initialRotation   = tr.localRotation;

        if (Application.isPlaying)
        {
            GetCamber();

            //Generate the hard collider
            if (generateHardCollider)
            {
                GameObject cap = new GameObject("Compress Collider");
                cap.layer                    = GlobalControl.ignoreWheelCastLayer;
                compressTr                   = cap.transform;
                compressTr.parent            = tr;
                compressTr.localPosition     = Vector3.zero;
                compressTr.localEulerAngles  = new Vector3(camberAngle, 0, -casterAngle * flippedSideFactor);
                compressCol                  = cap.AddComponent <CapsuleCollider>();
                compressCol.direction        = 1;
                setHardColliderRadiusFactor  = hardColliderRadiusFactor;
                hardColliderRadiusFactorPrev = setHardColliderRadiusFactor;
                compressCol.radius           = wheel.rimWidth * hardColliderRadiusFactor;
                compressCol.height           = (wheel.popped ? wheel.rimRadius : Mathf.Lerp(wheel.rimRadius, wheel.tireRadius, wheel.tirePressure)) * 2;
                compressCol.material         = GlobalControl.frictionlessMatStatic;
            }

            steerRangeMax = Mathf.Max(steerRangeMin, steerRangeMax);

            properties = GetComponent <SuspensionPropertyToggle>();
            if (properties)
            {
                UpdateProperties();
            }
        }
    }
示例#2
0
	void Start()
	{
		tr = transform;
		rb = transform.root.GetComponent<Rigidbody>();
		vp = tr.root.GetComponent<VehicleParent>();
		targetDrive = GetComponent<DriveForce>();
		flippedSide = Vector3.Dot(tr.forward, tr.root.right) < 0;
		flippedSideFactor = flippedSide ? -1 : 1;
		initialRotation = tr.localRotation;

		if (Application.isPlaying)
		{
			GetCamber();

			//Generate the hard collider
			if (generateHardCollider)
			{
				GameObject cap = new GameObject("Compress Collider");
				cap.layer = GlobalControl.ignoreWheelCastLayer;
				compressTr = cap.transform;
				compressTr.parent = tr;
				compressTr.localPosition = Vector3.zero;
				compressTr.localEulerAngles = new Vector3(camberAngle, 0, -casterAngle * flippedSideFactor);
				compressCol = cap.AddComponent<CapsuleCollider>();
				compressCol.direction = 1;
				setHardColliderRadiusFactor = hardColliderRadiusFactor;
				hardColliderRadiusFactorPrev = setHardColliderRadiusFactor;
				compressCol.radius = wheel.rimWidth * hardColliderRadiusFactor;
				compressCol.height = (wheel.popped ? wheel.rimRadius : Mathf.Lerp(wheel.rimRadius, wheel.tireRadius, wheel.tirePressure)) * 2;
				compressCol.material = GlobalControl.frictionlessMatStatic;
			}

			steerRangeMax = Mathf.Max(steerRangeMin, steerRangeMax);

			properties = GetComponent<SuspensionPropertyToggle>();
			if (properties)
			{
				UpdateProperties();
			}
		}
	}