private void Awake() { scFSM = suspect.GetComponent <SuspectControllerFSM>(); scFSM.setScenarioController(this); timer = 0f; transitioning = false; GRS = CC.GetComponent <GrammarRecognizerScript>(); DM = CC.GetComponent <DialogueManager>(); CM = CC.GetComponent <CameraMove>(); Audio1 = Officer.GetComponent <AudioSource>(); Audio2 = car.GetComponent <AudioSource>(); playArea = CC.GetComponentInChildren <SteamVR_PlayArea>(); copAnim = Officer.GetComponent <Animator>(); JimAnim = suspect.GetComponent <Animator>(); GuardAnim = guard.GetComponent <Animator>(); BossAnim = boss.GetComponent <Animator>(); JimAC = suspect.GetComponent <AnimController_Jim>(); VRS = CC.GetComponent <VoiceRecognizer_Scenario>(); currentScene = SCENE.INTRO; interrupt = false; shot = new int[4]; suspectGun.SetActive(false); BuildingInside.SetActive(false); BuildingOutside.SetActive(false); results_cg.alpha = 0; }
private void Awake() { animator = gameObject.GetComponent <Animator>(); jimTransform = gameObject.transform; scFSM = gameObject.GetComponent <SuspectControllerFSM>(); timer = 0f; initiateQuirk = 3.5f; tier2 = false; }
public StateLowAggro(SuspectControllerFSM SC) { transitionA2 = false; stateID = STATE.LOW_AGGRO; scFSM = SC; DM = scFSM.CC.GetComponent <DialogueManager>(); AS = scFSM.dialogueSource; JimAC = scFSM.GetComponent <AnimController_Jim>(); }
private void Start() { DM = GetComponent <DialogueManager>(); scFSM = target.GetComponent <SuspectControllerFSM>(); grammarRec = new GrammarRecognizer(Application.streamingAssetsPath + "/XML/grammar_OfficeT1.xml"); grammarRec.OnPhraseRecognized += OnGrammerRecognized; //grammarRec.Start(); //Debug.Log("grammar started\nStreaming asset path: " + grammarRec.GrammarFilePath); }