Ejemplo n.º 1
0
 private void Awake()
 {
     scFSM = suspect.GetComponent <SuspectControllerFSM>();
     scFSM.setScenarioController(this);
     timer         = 0f;
     transitioning = false;
     GRS           = CC.GetComponent <GrammarRecognizerScript>();
     DM            = CC.GetComponent <DialogueManager>();
     CM            = CC.GetComponent <CameraMove>();
     Audio1        = Officer.GetComponent <AudioSource>();
     Audio2        = car.GetComponent <AudioSource>();
     playArea      = CC.GetComponentInChildren <SteamVR_PlayArea>();
     copAnim       = Officer.GetComponent <Animator>();
     JimAnim       = suspect.GetComponent <Animator>();
     GuardAnim     = guard.GetComponent <Animator>();
     BossAnim      = boss.GetComponent <Animator>();
     JimAC         = suspect.GetComponent <AnimController_Jim>();
     VRS           = CC.GetComponent <VoiceRecognizer_Scenario>();
     currentScene  = SCENE.INTRO;
     interrupt     = false;
     shot          = new int[4];
     suspectGun.SetActive(false);
     BuildingInside.SetActive(false);
     BuildingOutside.SetActive(false);
     results_cg.alpha = 0;
 }
 private void Awake()
 {
     animator      = gameObject.GetComponent <Animator>();
     jimTransform  = gameObject.transform;
     scFSM         = gameObject.GetComponent <SuspectControllerFSM>();
     timer         = 0f;
     initiateQuirk = 3.5f;
     tier2         = false;
 }
Ejemplo n.º 3
0
 public StateLowAggro(SuspectControllerFSM SC)
 {
     transitionA2 = false;
     stateID      = STATE.LOW_AGGRO;
     scFSM        = SC;
     DM           = scFSM.CC.GetComponent <DialogueManager>();
     AS           = scFSM.dialogueSource;
     JimAC        = scFSM.GetComponent <AnimController_Jim>();
 }
Ejemplo n.º 4
0
    private void Start()
    {
        DM         = GetComponent <DialogueManager>();
        scFSM      = target.GetComponent <SuspectControllerFSM>();
        grammarRec = new GrammarRecognizer(Application.streamingAssetsPath + "/XML/grammar_OfficeT1.xml");
        grammarRec.OnPhraseRecognized += OnGrammerRecognized;
        //grammarRec.Start();

        //Debug.Log("grammar started\nStreaming asset path: " + grammarRec.GrammarFilePath);
    }