public HorizontalFillingScale(String name, Vector2 position, ref SurvivalPoint value) : base(name, position) { components.Add(new Component("FillingHorizontalScalse/" + name + "_1", new Vector2(2, 1), position)); components.Add(new FillingCell("FillingHorizontalScalse/" + name + "_2", new Vector2(4, 2), position, ref value)); }
public ItemCell(String texturePath, Vector2 componentPosition, Vector2 elementPosition, ref SurvivalPoint value) : base(texturePath, componentPosition, elementPosition) { dTexture = Sprites.LoadTexture(texturePath); }
public MiniMap(String name, Vector2 position, ref SurvivalPoint value) : base(name, position) { //components.Add(); }
public FillingCell(String texturePath, Vector2 componentPosition, Vector2 elementPosition, ref SurvivalPoint value) : base(texturePath, componentPosition, elementPosition) { this.value = value; dSize = size; }