예제 #1
0
 public HorizontalFillingScale(String name, Vector2 position, ref SurvivalPoint value) : base(name, position)
 {
     components.Add(new Component("FillingHorizontalScalse/" + name + "_1", new Vector2(2, 1), position));
     components.Add(new FillingCell("FillingHorizontalScalse/" + name + "_2", new Vector2(4, 2), position, ref value));
 }
예제 #2
0
 public ItemCell(String texturePath, Vector2 componentPosition, Vector2 elementPosition, ref SurvivalPoint value) : base(texturePath, componentPosition, elementPosition)
 {
     dTexture = Sprites.LoadTexture(texturePath);
 }
예제 #3
0
 public MiniMap(String name, Vector2 position, ref SurvivalPoint value) : base(name, position)
 {
     //components.Add();
 }
예제 #4
0
 public FillingCell(String texturePath, Vector2 componentPosition, Vector2 elementPosition, ref SurvivalPoint value) : base(texturePath, componentPosition, elementPosition)
 {
     this.value = value;
     dSize      = size;
 }