public void Initialize(Renderer renderer) { _supportBuffer = new SupportBufferUpdater(renderer); GL.BindBufferBase(BufferRangeTarget.UniformBuffer, 0, Unsafe.As <BufferHandle, int>(ref _supportBuffer.Handle)); _supportBuffer.UpdateFragmentIsBgra(_fpIsBgra, 0, SupportBuffer.FragmentIsBgraCount); _supportBuffer.UpdateRenderScale(_renderScale, 0, SupportBuffer.RenderScaleMaxCount); }
public void Initialize() { SupportBufferUpdater = new SupportBufferUpdater(Gd); SupportBufferUpdater.UpdateRenderScale(_renderScale, 0, SupportBuffer.RenderScaleMaxCount); }