// Token: 0x06000472 RID: 1138 RVA: 0x0001FA04 File Offset: 0x0001DE04 public void TimerAdd(EventTimerFormat addEvt) { EventTimerFormat eventTimerFormat = new EventTimerFormat(addEvt); if (eventTimerFormat.timeSpanSec < 0) { this.ActiveAdd(eventTimerFormat); } else { int num = 0; while (this.search_TimerEvtIndex_forId(num) != -1) { num++; } eventTimerFormat.id = num; eventTimerFormat.addTime = SuperGameMaster.GetLastDateTime().AddSeconds((double)eventTimerFormat.timeSpanSec); SuperGameMaster.saveData.evtList_timer.Add(new EventTimerFormat(eventTimerFormat)); SuperGameMaster.saveData.evtList_timer.Sort((EventTimerFormat x, EventTimerFormat y) => x.timeSpanSec - y.timeSpanSec); object[] array = new object[8]; array[0] = "[EventTimerManager] Timer イベントを追加: id = "; array[1] = eventTimerFormat.id; array[2] = " / timeSpan = "; array[3] = eventTimerFormat.timeSpanSec; array[4] = " || evtType = "; int num2 = 5; TimerEvent.Type evtType = eventTimerFormat.evtType; array[num2] = evtType.ToString(); array[6] = " / evtId = "; array[7] = eventTimerFormat.evtId; Debug.Log(string.Concat(array)); } }
// Token: 0x060003AB RID: 939 RVA: 0x000160FD File Offset: 0x000144FD public void PushSave() { if (SuperGameMaster.GetPictureListCount(true) < 60) { SuperGameMaster.SavePictureList(true, this.createImg, SuperGameMaster.GetLastDateTime()); SuperGameMaster.SaveData(); } }
// Token: 0x06000277 RID: 631 RVA: 0x000095BC File Offset: 0x000079BC public void Recycle(int index) { float num = this.rand_normal((float)this.clover_mu, (float)this.clover_sigma); num = Mathf.Clamp(num, (float)this.cloverSpanMin, (float)this.cloverSpanMax); this.cloverList[index].lastHarvest = SuperGameMaster.GetLastDateTime(); this.cloverList[index].timeSpanSec = (int)num; this.cloverList[index].newFlag = false; }
// Token: 0x060002A9 RID: 681 RVA: 0x0000AAB8 File Offset: 0x00008EB8 public void Result_Yes() { SuperGameMaster.SavePictureList(false, this.saveTex, SuperGameMaster.GetLastDateTime()); base.GetComponentInParent <UIMaster>().OnSave(); SuperGameMaster.audioMgr.PlaySE(Define.SEDict["SE_Enter"]); this.CameraResult_YesNo.SetActive(false); this.CameraResult_Saved.SetActive(true); this.BackFunc_3(); }