void OnGUI() { if (Skin == null) { Skin = StyleConverter.Convert(GUI.skin); } }
public void Initialize() { _instance = new StyleConverter { ParagraphClassFactory = Substitute.For <IParagraphClassFactory>(), RunClassFactory = Substitute.For <IRunClassFactory>() }; }
private void TryReadAttributes <T>(T owner) where T : IGraphItem { if (!myIterator.IsNext(TokenType.AttributeBegin)) { return; } myIterator.MoveNext(); while (myIterator.Current.Type != TokenType.AttributeEnd) { myIterator.MoveNext(); var key = myIterator.Current.Value; // assignment myIterator.MoveNext(); myIterator.MoveNext(); var value = myIterator.Current.Value; if (key.Equals("label", StringComparison.OrdinalIgnoreCase)) { myDocument.Add(new Caption(owner.Id, value)); } if (key.Equals("color", StringComparison.OrdinalIgnoreCase)) { if (owner is Node) { myDocument.Add(new NodeStyle(owner.Id) { FillColor = StyleConverter.GetBrush(value) }); } else if (owner is Edge) { myDocument.Add(new EdgeStyle(owner.Id) { Color = StyleConverter.GetBrush(value) }); } } // either colon or end myIterator.MoveNext(); } }
/// <summary> /// Get Unity skin - only accessible in OnGUI /// </summary> void OnGUI() { if (GamePaused && !ShowUI) { return; } if (CommonWindowProperties.UnitySkin == null) { CommonWindowProperties.UnitySkin = StyleConverter.Convert(GUI.skin); // Load Unity skin, if it was saved in the config if (Configuration.Skin == 1) { CommonWindowProperties.ActiveSkin = CommonWindowProperties.UnitySkin; CommonWindowProperties.RefreshStyles(); } } }
public void ResetContainer() { _styleConverter = StyleConverterFactory.Build(_wpDoc, new StyleConfig()); _registrator = _styleConverter.BuildRegistrator(); }
public static StyleViewModel GetStyleViewModel(string key) { return(StyleConverter.ViewModelFromString(GetString(key))); }
public static Media.Brush ToXaml(this Brush brush, BrushCache brushCache = null) { return(StyleConverter.MapsuiBrushToXaml(brush, brushCache)); }
public static Media.DoubleCollection ToXaml(this PenStyle penStyle) { return(StyleConverter.MapsuiPentoXaml(penStyle)); }