private void Awake() { var insideStudio = Application.productName == "StudioNEOV2"; MakerAPI.Init(insideStudio); StudioAPI.Init(insideStudio); CharacterApi.Init(); }
private void Awake() { var insideStudio = Application.productName.StartsWith("PlayHomeStudio"); MakerAPI.Init(insideStudio); StudioAPI.Init(insideStudio); CharacterApi.Init(); AccessoriesApi.Init(); }
private void Awake() { var insideStudio = Application.productName.StartsWith("PlayHomeStudio"); //todo implement MakerAPI.Init(insideStudio); StudioAPI.Init(insideStudio); CharacterApi.Init(); }
private void Awake() { BaseAwake(); var insideStudio = Application.productName == "CharaStudio"; MakerAPI.Init(insideStudio); StudioAPI.Init(insideStudio); CharacterApi.Init(); GameAPI.Init(insideStudio); }
private void Start() { if (!CheckIncompatibilities()) { return; } var insideStudio = Application.productName == "CharaStudio"; MakerAPI.Init(insideStudio); StudioAPI.Init(insideStudio); StudioSaveLoadApi.Init(insideStudio); CharacterApi.Init(); GameAPI.Init(insideStudio); }
private void Awake() { EnableDebugLoggingSetting = new ConfigWrapper <bool>("EnableDebugLogging", GUID, false); if (!CheckIncompatibilities()) { return; } var insideStudio = Application.productName == "CharaStudio"; MakerAPI.Init(insideStudio); StudioAPI.Init(insideStudio); StudioSaveLoadApi.Init(insideStudio); CharacterApi.Init(); GameAPI.Init(insideStudio); }