示例#1
0
 public void Merge(ShaderOutputContext other)
 {
     Structures.AddRange(other.Structures);
     ConstantBuffers.AddRange(other.ConstantBuffers);
     Textures.AddRange(other.Textures);
     Samplers.AddRange(other.Samplers);
     UniformConstants.AddRange(other.UniformConstants);
     if (VertLayout != null && other.VertLayout != null)
     {
         throw new DuplicateBindpointException("Vertex layout is defined twice");
     }
     if (VertLayout == null)
     {
         VertLayout = other.VertLayout;
     }
     if (ShaderBinding != null && other.ShaderBinding != null)
     {
         throw new DuplicateBindpointException("Shader bindings are defined twice");
     }
     if (ShaderBinding == null)
     {
         ShaderBinding = other.ShaderBinding;
     }
 }