示例#1
0
 public override void BeginUnload()
 {
     for (int i = 0; i < State.MinorStructures.Count; i++)
     {
         Structures.AddMinorToUnload(State.MinorStructures [i]);
     }
     HasSpawnedMinorStructures = false;
     mSpawningMinorStructures  = false;
     SpawnedCharacters.Clear();
     HasSpawnedCharacters = false;
     mSpawningCharacters  = false;
 }