示例#1
0
        protected override void OnCreate()
        {
            base.OnCreate();

            this.cmdSystem = this.World.GetExistingSystem <BeginInitializationEntityCommandBufferSystem>();

            this.structureHitHolderSystem = this.World.GetExistingSystem <StructureHitMessageHolderAllocationSystem>();
        }
示例#2
0
        protected override void OnCreate()
        {
            base.OnCreate();

            this.buildPhysicsWorldSystem = this.World.GetExistingSystem <BuildPhysicsWorld>();

            this.structureHitHolderSystem = this.World.GetExistingSystem <StructureHitMessageHolderAllocationSystem>();
        }