protected override void OnCreate() { base.OnCreate(); this.cmdSystem = this.World.GetExistingSystem <BeginInitializationEntityCommandBufferSystem>(); this.structureHitHolderSystem = this.World.GetExistingSystem <StructureHitMessageHolderAllocationSystem>(); }
protected override void OnCreate() { base.OnCreate(); this.buildPhysicsWorldSystem = this.World.GetExistingSystem <BuildPhysicsWorld>(); this.structureHitHolderSystem = this.World.GetExistingSystem <StructureHitMessageHolderAllocationSystem>(); }