protected override void OnCreate()
        {
            base.OnCreate();

            this.cmdSystem = this.World.GetExistingSystem <BeginInitializationEntityCommandBufferSystem>();

            this.structureHitHolderSystem = this.World.GetExistingSystem <StructureHitMessageHolderAllocationSystem>();
        }
Exemple #2
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        protected override void OnCreate()
        {
            base.OnCreate();

            this.buildPhysicsWorldSystem = this.World.GetExistingSystem <BuildPhysicsWorld>();

            this.structureHitHolderSystem = this.World.GetExistingSystem <StructureHitMessageHolderAllocationSystem>();
        }