/// <summary> /// Draw lines and colors related to dependency. /// </summary> public void DrawDependencyInfo(Planet planet, Structure structure) { this.planet = planet; this.structure = structure; List<Structure> neighbors = planet.GetNeigboringStructures(transform.position); this.neighbors = neighbors; bool isValid = false; ClearDependencyLines(); foreach(Structure neighbor in neighbors) { if(structure.CheckRequirements(neighbor.GetOutput())) { UpdateDependencyLine(neighbor.gameObject); isValid = true; } else ClearDependencyLine(neighbor.gameObject); } if(isValid) renderer.material.color = Color.green; else { renderer.material.color = Color.red; } }