public override void Start()
        {
            base.Start();

            radioSpeakerName = TextManager.Get("Tutorial.Radio.Speaker");
            mechanic         = Character.Controlled;

            var toolbelt = FindOrGiveItem(mechanic, "toolbelt");

            toolbelt.Unequip(mechanic);
            mechanic.Inventory.RemoveItem(toolbelt);

            var crowbar = FindOrGiveItem(mechanic, "crowbar");

            crowbar.Unequip(mechanic);
            mechanic.Inventory.RemoveItem(crowbar);

            var repairOrder = Order.GetPrefab("repairsystems");

            mechanic_repairIcon      = repairOrder.SymbolSprite;
            mechanic_repairIconColor = repairOrder.Color;
            mechanic_weldIcon        = new Sprite("Content/UI/MainIconsAtlas.png", new Rectangle(1, 256, 127, 127), new Vector2(0.5f, 0.5f));

            // Other tutorial items
            tutorial_securityFinalDoorLight = Item.ItemList.Find(i => i.HasTag("tutorial_securityfinaldoorlight")).GetComponent <LightComponent>();
            tutorial_upperFinalDoor         = Item.ItemList.Find(i => i.HasTag("tutorial_upperfinaldoor")).GetComponent <Door>();
            tutorial_submarineSteering      = Item.ItemList.Find(i => i.HasTag("command")).GetComponent <Steering>();

            tutorial_submarineSteering.CanBeSelected = false;
            foreach (ItemComponent ic in tutorial_submarineSteering.Item.Components)
            {
                ic.CanBeSelected = false;
            }

            SetDoorAccess(null, tutorial_securityFinalDoorLight, false);
            SetDoorAccess(tutorial_upperFinalDoor, null, false);

            // Room 1
            mechanic_firstDoor      = Item.ItemList.Find(i => i.HasTag("mechanic_firstdoor")).GetComponent <Door>();
            mechanic_firstDoorLight = Item.ItemList.Find(i => i.HasTag("mechanic_firstdoorlight")).GetComponent <LightComponent>();

            SetDoorAccess(mechanic_firstDoor, mechanic_firstDoorLight, false);

            // Room 2
            mechanic_equipmentObjectiveSensor = Item.ItemList.Find(i => i.HasTag("mechanic_equipmentobjectivesensor")).GetComponent <MotionSensor>();
            mechanic_equipmentCabinet         = Item.ItemList.Find(i => i.HasTag("mechanic_equipmentcabinet")).GetComponent <ItemContainer>();
            mechanic_secondDoor      = Item.ItemList.Find(i => i.HasTag("mechanic_seconddoor")).GetComponent <Door>();
            mechanic_secondDoorLight = Item.ItemList.Find(i => i.HasTag("mechanic_seconddoorlight")).GetComponent <LightComponent>();

            SetDoorAccess(mechanic_secondDoor, mechanic_secondDoorLight, false);

            // Room 3
            mechanic_weldingObjectiveSensor = Item.ItemList.Find(i => i.HasTag("mechanic_weldingobjectivesensor")).GetComponent <MotionSensor>();
            mechanic_workingPump            = Item.ItemList.Find(i => i.HasTag("mechanic_workingpump")).GetComponent <Pump>();
            mechanic_thirdDoor      = Item.ItemList.Find(i => i.HasTag("mechanic_thirddoor")).GetComponent <Door>();
            mechanic_thirdDoorLight = Item.ItemList.Find(i => i.HasTag("mechanic_thirddoorlight")).GetComponent <LightComponent>();
            mechanic_brokenWall_1   = Structure.WallList.Find(i => i.SpecialTag == "mechanic_brokenwall_1");
            //mechanic_ladderSensor = Item.ItemList.Find(i => i.HasTag("mechanic_laddersensor")).GetComponent<MotionSensor>();

            SetDoorAccess(mechanic_thirdDoor, mechanic_thirdDoorLight, false);
            mechanic_brokenWall_1.Indestructible = false;
            mechanic_brokenWall_1.SpriteColor    = Color.White;
            for (int i = 0; i < mechanic_brokenWall_1.SectionCount; i++)
            {
                mechanic_brokenWall_1.AddDamage(i, 85);
            }
            mechanic_brokenhull_1 = mechanic_brokenWall_1.Sections[0].gap.FlowTargetHull;

            // Room 4
            mechanic_craftingObjectiveSensor = Item.ItemList.Find(i => i.HasTag("mechanic_craftingobjectivesensor")).GetComponent <MotionSensor>();
            mechanic_deconstructor           = Item.ItemList.Find(i => i.HasTag("mechanic_deconstructor")).GetComponent <Deconstructor>();
            mechanic_fabricator      = Item.ItemList.Find(i => i.HasTag("mechanic_fabricator")).GetComponent <Fabricator>();
            mechanic_craftingCabinet = Item.ItemList.Find(i => i.HasTag("mechanic_craftingcabinet")).GetComponent <ItemContainer>();
            mechanic_fourthDoor      = Item.ItemList.Find(i => i.HasTag("mechanic_fourthdoor")).GetComponent <Door>();
            mechanic_fourthDoorLight = Item.ItemList.Find(i => i.HasTag("mechanic_fourthdoorlight")).GetComponent <LightComponent>();

            SetDoorAccess(mechanic_fourthDoor, mechanic_fourthDoorLight, false);

            // Room 5
            mechanic_fifthDoor      = Item.ItemList.Find(i => i.HasTag("mechanic_fifthdoor")).GetComponent <Door>();
            mechanic_fifthDoorLight = Item.ItemList.Find(i => i.HasTag("mechanic_fifthdoorlight")).GetComponent <LightComponent>();
            mechanic_fireSensor     = Item.ItemList.Find(i => i.HasTag("mechanic_firesensor")).GetComponent <MotionSensor>();

            SetDoorAccess(mechanic_fifthDoor, mechanic_fifthDoorLight, false);

            // Room 6
            mechanic_divingSuitObjectiveSensor = Item.ItemList.Find(i => i.HasTag("mechanic_divingsuitobjectivesensor")).GetComponent <MotionSensor>();
            mechanic_divingSuitContainer       = Item.ItemList.Find(i => i.HasTag("mechanic_divingsuitcontainer")).GetComponent <ItemContainer>();
            for (int i = 0; i < mechanic_divingSuitContainer.Inventory.Items.Length; i++)
            {
                foreach (ItemComponent ic in mechanic_divingSuitContainer.Inventory.Items[i].Components)
                {
                    ic.CanBePicked = true;
                }
            }
            mechanic_oxygenContainer = Item.ItemList.Find(i => i.HasTag("mechanic_oxygencontainer")).GetComponent <ItemContainer>();
            for (int i = 0; i < mechanic_oxygenContainer.Inventory.Items.Length; i++)
            {
                foreach (ItemComponent ic in mechanic_oxygenContainer.Inventory.Items[i].Components)
                {
                    ic.CanBePicked = true;
                }
            }
            tutorial_mechanicFinalDoor      = Item.ItemList.Find(i => i.HasTag("tutorial_mechanicfinaldoor")).GetComponent <Door>();
            tutorial_mechanicFinalDoorLight = Item.ItemList.Find(i => i.HasTag("tutorial_mechanicfinaldoorlight")).GetComponent <LightComponent>();

            SetDoorAccess(tutorial_mechanicFinalDoor, tutorial_mechanicFinalDoorLight, false);

            // Room 7
            mechanic_brokenPump = Item.ItemList.Find(i => i.HasTag("mechanic_brokenpump")).GetComponent <Pump>();
            mechanic_brokenPump.Item.Indestructible = false;
            mechanic_brokenPump.Item.Condition      = 0;
            mechanic_brokenPump.CanBeSelected       = false;
            mechanic_brokenPump.Item.GetComponent <Repairable>().CanBeSelected = false;
            mechanic_brokenWall_2       = Structure.WallList.Find(i => i.SpecialTag == "mechanic_brokenwall_2");
            tutorial_submarineDoor      = Item.ItemList.Find(i => i.HasTag("tutorial_submarinedoor")).GetComponent <Door>();
            tutorial_submarineDoorLight = Item.ItemList.Find(i => i.HasTag("tutorial_submarinedoorlight")).GetComponent <LightComponent>();

            mechanic_brokenWall_2.Indestructible = false;
            mechanic_brokenWall_2.SpriteColor    = Color.White;
            for (int i = 0; i < mechanic_brokenWall_2.SectionCount; i++)
            {
                mechanic_brokenWall_2.AddDamage(i, 85);
            }
            mechanic_brokenhull_2 = mechanic_brokenWall_2.Sections[0].gap.FlowTargetHull;
            SetDoorAccess(tutorial_submarineDoor, tutorial_submarineDoorLight, false);

            // Submarine
            tutorial_enteredSubmarineSensor = Item.ItemList.Find(i => i.HasTag("tutorial_enteredsubmarinesensor")).GetComponent <MotionSensor>();
            mechanic_submarineEngine        = Item.ItemList.Find(i => i.HasTag("mechanic_submarineengine")).GetComponent <Engine>();
            mechanic_submarineEngine.Item.Indestructible = false;
            mechanic_submarineEngine.Item.Condition      = 0f;
            mechanic_ballastPump_1 = Item.ItemList.Find(i => i.HasTag("mechanic_ballastpump_1")).GetComponent <Pump>();
            mechanic_ballastPump_1.Item.Indestructible = false;
            mechanic_ballastPump_1.Item.Condition      = 0f;
            mechanic_ballastPump_2 = Item.ItemList.Find(i => i.HasTag("mechanic_ballastpump_2")).GetComponent <Pump>();
            mechanic_ballastPump_2.Item.Indestructible = false;
            mechanic_ballastPump_2.Item.Condition      = 0f;
        }