//DannyWeaponScript dannyWeaponScript; // Use this for initialization void Start() { SetupAnimator(); rigidBody = GetComponent <Rigidbody> (); sUinput = GetComponent <StrongManUserInput>(); jumpScript = GetComponent <StrongManJumpingRaycast> (); //get the component needed to raise and lower the moveSpeedmultiplier variable }
void Start() { if (Camera.main != null) { cam = Camera.main.transform; } if (GameMasterObject.isMultiplayer) { GameMasterObject.strongmanNetwork = this.gameObject; GameMasterObject.dannyActive = false; GameMasterObject.strongmanActive = true; GameMasterObject.getStrongmanInfo = true; } rigidBody = GetComponent <Rigidbody> (); playerHealth = GetComponent <PlayerHealth1> (); charMove = GetComponent <StrongManMovement> (); anim = GetComponent <Animator>(); freeCamLook = cameraGO.GetComponent <FreeCameraLook>(); // sound = GetComponent<AudioSource> (); jumpRC = GetComponent <StrongManJumpingRaycast>(); shootCounter = 10; wZC = cameraGO.GetComponentInChildren <StrongManWeaponCameraZoom>(); turnSensitivity = GameMasterObject.turnSpeedNumber; fsScript = finalStrike.GetComponent <FinalStrikeForce> (); if (GameMasterObject.isMultiplayer) { rockThrowPic = EquipRock.rockPic; platformPic = EquipPlat.platPic; ragePic = EquipRage.ragePic; nothingUsing = EquipCant1.cantImage; } rockThrowPic.color = notEquipedColor; platformPic.color = goColor; ragePic.color = notEquipedColor; nothingUsing.color = notEquipedColor; targetingSpawnPoint = BulletSpawnSpot.myTransform; }
void Start() { dannyJump = GetComponentInParent <JumpingRaycastDown> (); strongmanjump = GetComponent <StrongManJumpingRaycast> (); }