예제 #1
0
    //DannyWeaponScript dannyWeaponScript;


    // Use this for initialization
    void Start()
    {
        SetupAnimator();
        rigidBody  = GetComponent <Rigidbody> ();
        sUinput    = GetComponent <StrongManUserInput>();
        jumpScript = GetComponent <StrongManJumpingRaycast> ();
        //get the component needed to raise and lower the moveSpeedmultiplier variable
    }
예제 #2
0
    void Start()
    {
        if (Camera.main != null)
        {
            cam = Camera.main.transform;
        }
        if (GameMasterObject.isMultiplayer)
        {
            GameMasterObject.strongmanNetwork = this.gameObject;
            GameMasterObject.dannyActive      = false;
            GameMasterObject.strongmanActive  = true;
            GameMasterObject.getStrongmanInfo = true;
        }

        rigidBody = GetComponent <Rigidbody> ();

        playerHealth = GetComponent <PlayerHealth1> ();
        charMove     = GetComponent <StrongManMovement> ();
        anim         = GetComponent <Animator>();
        freeCamLook  = cameraGO.GetComponent <FreeCameraLook>();
//		sound = GetComponent<AudioSource> ();
        jumpRC       = GetComponent <StrongManJumpingRaycast>();
        shootCounter = 10;

        wZC             = cameraGO.GetComponentInChildren <StrongManWeaponCameraZoom>();
        turnSensitivity = GameMasterObject.turnSpeedNumber;

        fsScript = finalStrike.GetComponent <FinalStrikeForce> ();

        if (GameMasterObject.isMultiplayer)
        {
            rockThrowPic = EquipRock.rockPic;
            platformPic  = EquipPlat.platPic;
            ragePic      = EquipRage.ragePic;
            nothingUsing = EquipCant1.cantImage;
        }

        rockThrowPic.color  = notEquipedColor;
        platformPic.color   = goColor;
        ragePic.color       = notEquipedColor;
        nothingUsing.color  = notEquipedColor;
        targetingSpawnPoint = BulletSpawnSpot.myTransform;
    }
예제 #3
0
 void Start()
 {
     dannyJump     = GetComponentInParent <JumpingRaycastDown> ();
     strongmanjump = GetComponent <StrongManJumpingRaycast> ();
 }