public static void Prefix() { Debug.Log("Plastic Door: Adding strings..."); StringUtils.AddBuildingStrings( PlasticCurtainConfig.ID, STRINGS.BUILDINGS.PREFABS.AC_PLASTICCURTAIN.NAME, STRINGS.BUILDINGS.PREFABS.AC_PLASTICCURTAIN.DESC, STRINGS.BUILDINGS.PREFABS.AC_PLASTICCURTAIN.EFFECT); StringUtils.AddStatusItemStrings( STRINGS.BUILDING.STATUSITEMS.CHANGECURTAINCONTROLSTATE.ID, "BUILDING", STRINGS.BUILDING.STATUSITEMS.CHANGECURTAINCONTROLSTATE.NAME, STRINGS.BUILDING.STATUSITEMS.CHANGECURTAINCONTROLSTATE.TOOLTIP); }
public static void Prefix() { Debug.Log("Stirling Engine: Adding strings..."); StringUtils.AddBuildingStrings( StirlingEngineConfig.ID, ModStrings.STRINGS.BUILDINGS.STIRLINGENGINE.NAME, ModStrings.STRINGS.BUILDINGS.STIRLINGENGINE.DESC, ModStrings.STRINGS.BUILDINGS.STIRLINGENGINE.EFFECT); StringUtils.AddStatusItemStrings( ModStrings.STRINGS.BUILDINGS.STIRLINGENGINE_ACTIVE.ID, "BUILDING", ModStrings.STRINGS.BUILDINGS.STIRLINGENGINE_ACTIVE.NAME, ModStrings.STRINGS.BUILDINGS.STIRLINGENGINE_ACTIVE.TOOLTIP); StringUtils.AddStatusItemStrings( ModStrings.STRINGS.BUILDINGS.STIRLINGENGINE_NO_HEAT_GRADIENT.ID, "BUILDING", ModStrings.STRINGS.BUILDINGS.STIRLINGENGINE_NO_HEAT_GRADIENT.NAME, ModStrings.STRINGS.BUILDINGS.STIRLINGENGINE_NO_HEAT_GRADIENT.TOOLTIP); StringUtils.AddStatusItemStrings( ModStrings.STRINGS.BUILDINGS.STIRLINGENGINE_TOO_HOT.ID, "BUILDING", ModStrings.STRINGS.BUILDINGS.STIRLINGENGINE_TOO_HOT.NAME, ModStrings.STRINGS.BUILDINGS.STIRLINGENGINE_TOO_HOT.TOOLTIP); StringUtils.AddStatusItemStrings( ModStrings.STRINGS.BUILDINGS.STIRLINGENGINE_ACTIVE_WATTAGE.ID, "BUILDING", ModStrings.STRINGS.BUILDINGS.STIRLINGENGINE_ACTIVE_WATTAGE.NAME, ModStrings.STRINGS.BUILDINGS.STIRLINGENGINE_ACTIVE_WATTAGE.TOOLTIP); StringUtils.AddStatusItemStrings( ModStrings.STRINGS.BUILDINGS.STIRLINGENGINE_HEAT_PUMPED.ID, "BUILDING", ModStrings.STRINGS.BUILDINGS.STIRLINGENGINE_HEAT_PUMPED.NAME, ModStrings.STRINGS.BUILDINGS.STIRLINGENGINE_HEAT_PUMPED.TOOLTIP); }