//Logic for which dialogue option is loaded via switch statement public void SetStringList() { switch (dialogue.value) { case 1: currentList = listOne; break; case 2: currentList = listTwo; Debug.Log("HEY"); break; case 3: currentList = listThree; break; case 4: currentList = listFour; break; case 5: currentList = listFive; break; } }
public void UpdateText(StringListData stringListDataObj) { textObj.text = stringListDataObj.ReturnCurrentLine(); }
void UpdateStringData(StringListData stringListDataObj) { textObj.text = stringListDataObj.ReturnCurrentLine(); }